Picciotto, Michael, Robertson, Ian, and Colley, Ray (1989). Interactivity: designing and using interactive video. Kogan Page. Great Britain.
Keywords: Interactive Video (IV), project, text overlay.
This book contains information about the use of interactive video, its 5 chapters: (What is interactive video?, Hardware, Video and Film, Courseware Design and Software) cover in detail important aspects related to the use, and development of video projects. The book is no longer available. I got it from the library.
Useful quotes:
- Interactive video is not new; in various forms it has been in existence for more than a decade. It is, however little known in training and education and there are question marks over its every aspect: hardware, software, video resources, content, appropriate use and, indeed, the very nature of the medium. P1
- Benefits from the use of video(Cf. P17 –19): authenticity, access to the inaccessible, Trigger Video, Entertainment, Dramatization, Enhanced Presentation, Potential problems with video (audience expectation, Passive viewing).
- Authenticity.- Video can show real behaviour, processes, situations and events. Surroundings can be authentic instead of simulated, real equipment can be used instead of diagrams or verbal descriptions, interaction between people can be shown instead of described. P17
- Access to the inaccessible. …It can also provide very close-up views for all viewers, where every member of a class or group would not necessarily have a clear view of a particular piece of apparatus.
- Trigger Video.- Natural events are shown and then paused at a moment of decision or controversy. This can be far more effective in stimulating discussion and responsive group dynamics than more conventional strategies.
- Entertainment.- Video and broadcast television represent by far the most popular, widespread and powerful form of mass entertainment. This factor should not be underestimated: the medium is associated in the public mind with the delivery of entertainment, and therefore a large proportion of users are likely to be favourably disposed towards it from the start.
- Dramatization.- It is possible in a short scene lasting maybe 90 seconds, to put across a very clear and interesting message in a succinct and effective way.
- Enhanced presentation.- Video material is prepared in advance with very great care and skill, and very careful attention can be paid to the selection, layout, presentation and timing of the materials.
- Potential problems with video.- a) Audience expectation. It is important not to disappoint user expectation by providing poor quality material. b) Passive viewing. Watching a television programme, can engage the interest and require involvement, but it is a passive experience.
- Stage one. Identify training requirements, specify aims, define objectives, assess resources, decide IV delivery system configuration.
- Stage two. Produce design outline, produce storyboard or script, produce design document with branching and learning sequence.
- Stage three. Agree design outline, storyboard and script, Obtain existing video and artwork, Brief production specialists.
- Stage four. Shoot video, produce or commission stills and artwork, Produce software programs, design and produce packaging, disc labels, disc sleeves.
- Stage five. Edit video material, Field correlate video material, produce master tape, check software functionality with video cassette or check disc.
- Stage six. Produce videodiscs, integrate discs and software, carry out final quality control and testing.
- The project team, Subject expert, Teaching expert, Instructional designer, Video expert, Software specialist, Hardware technician, Graphic artist, Skills Convergence, Project manager.
- Scripting programmes
- Preparing storyboard
- Preparing for shooting
- Assembling a production team.
- Preparing for location work
- Hiring a studio
- Choosing film or videotape
- Improving sound quality
- Choosing cameras
- Rehearsing the arguments
- Choosing lenses.
- Starting shooting.
- Inserting time code
- Leaving nothing to chance
- Getting organized
- Editing Film
- Considering building a template Analysis of Training needs (Hard skills, Soft skills (or squishy skills) and concepts) Target Groups, Goal setting, Programme design, programme visualization.
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